# Programmatic Endpoints

Client side libraries take care of reporting skills and visualizing display results, however there are times when you may want to call programmatic endpoints directly.

Some examples include:

  • You may not be able to use one of the supported frameworks to reports skills
  • You may need to report skill events from server side components

Please Note

If you are looking for endpoints to retrieve progress and ranking data, that is not supported by the SkillTree platform. In liu of those endpoints and in order to support rapid integration SkillTree has taken an innovative approach of supplying fully navigable Ranking and Visualization views. Please take a look at the Integration Guide Overview to learn more.

Public Endpoints (only 1 so far):

This endpoint requires authentication and a user id in order to perform its functions. Please select your installation type below for specific instructions:

# Report Skill Event Endpoint

If the existing libraries do not suffice or you need to report skill events from your server components (e.g., batch, async, streaming, etc..), then you can [POST](https://en.wikipedia.org/wiki/POST_(HTTP) / PUT (opens new window) to the endpoint directly in order to report a single skill event:

[Service URL]/api/projects/[Project Id]/skills/[Skill Id]

where

  • Service URL: Fully qualified URL of the skills service/dashboard, if you are running it locally then something like http://localhost:8082
  • Project Id: Project id for the reported skill
  • Skill Id: For the reported skill

For example, to report a skill with id SkillA for a project with id ProjectA, for a locally hosted service, POST to the following URL:

http://localhost:8080/api/projects/ProjectA/skills/SkillA

The Report Skill Endpoint also accepts optional JSON payload parameters.

Keep In Mind

Only a project admin is allowed to supply userId and timestamp.

# Endpoint Result Object

Skill events are applied immediately and atomically based on the currently configured ruleset (via dashboard). The endpoint returns an object that depicts how this event affected the user's progress.

Event result object provides:

  • status - whether skill was applied or rejected
  • if skill was rejected, reason for that rejection
  • achievements completed by this event including
    • completion of a skill
    • leveling-up for a project or a subject
    • achievement of a badge or a gem

Here is an example of an event that (1) was successfully applied, (2) completed/achieved that skill, and (3) achieved level 2 for subject named Cool Subject

{
   "success":true,
   "projectId":"sampleProject",
   "skillId":"ImportantSkill",
   "name":"Important Skill",
   "pointsEarned": 15,
   "skillApplied":true,
   "explanation":"Skill event was applied",
   "completed":[{
      "type":"Subject",
      "level":2,
      "id":"CoolSubjectId",
      "name":"Cool Subject"
    }, {
      "type":"Skill",
      "level":null,
      "id":"ImportantSkill",
      "name":"This is a very important skill"
    }]
}

Here is a reference table for result fields and their meaning:

Field Type Explanation
success boolean true if there were no issues reporting the skill, false if there was a server side failure - this could happen if the service is down or you stumbled on a bug
projectId string the projectId that the report skill belongs to
skillId string the skillId of the report skill
name string the display name of the report skill
pointsEarned number number of points earned by this request
skillApplied boolean true if this event contributed points to the skill; false if the event didn't contribute points - explanation field will tell you why (see examples below)
explanation string human readable explanation about how this skill event was handled; this field will explain why an event wasn't able to contribute points (see examples below)
completed list metadata of a completed item if this event caused user to level-up, complete a skill or earn a badge/gem (just to mention a few)
completed.type string type of the completed item, will be one of these well-known values: Overall, Subject, Skill, Badge. Overall indicates that the user leveled-up for the entire project, Subject indicates that the user leveled-up for a specific subject, Skill indicates that this skill is fully accomplished, Badge indicates that a badge/gem was earned.
completed.level int indicates which level the user achieved via this skill event; only applicable to Overall and Subject types
completed.id string id of the completed item, in the case of Skill type this will be skill id, in the case of Subject type it will be subject id and so on...
completed.name string human friendly name of the event and can be used to display to the end user

Here is an example where the skill event did not contribute any points because it's already fully accomplished:

{
   "success":true,
   "projectId":"sampleProject",
   "skillId":"ImportantSkill",
   "name":"Important Skill",
   "pointsEarned": 0,
   "skillApplied":false,
   "explanation":"This skill reached its maximum points",
   "completed":[]
}

Here is an example where the skill event did not contribute any points because it has unfulfilled dependencies:

{
   "success":true,
   "projectId":"sampleProject",
   "skillId":"ImportantSkill",
   "name":"Important Skill",
   "pointsEarned": 0,
   "skillApplied":false,
   "explanation":"Not all dependent skills have been achieved. Missing achievements for 1 out of 1. Waiting on completion of [FirstProject:skill1Skill].",
   "completed":[]
}

Below is an example where the skill contributed points but did not complete anything:

{
   "success":true,
   "projectId":"sampleProject",
   "skillId":"ImportantSkill",
   "name":"Important Skill",
   "pointsEarned": 15,
   "skillApplied":true,
   "explanation":"Skill event was applied",
   "completed":[]
}

Above skill has Occurrences to Completion > 1 and additional skill events must be reported to fulfill the required occurrences. Once all of the required occurrences are reported then the skill completion will appear in the completed field.

TIP

You can use this result object to implement a messaging center - to report messages of encouragement to your users as they complete skills, level-up and earn badges.

# Java Examples

Last Updated: 11/20/2024, 5:10:03 PM